Gerber Pattern Making & Grading

Head Instructor Jessica Hsu

Gerber pattern making examines every aspect of pattern making and grading using Gerber AccuMark Pattern Design software (V10) and focuses on specific job responsibilities often assigned to apparel pattern makers and graders. Rather than focus solely on software commands, this class incorporates invaluable insight gained from the professor’s extensive experience as an industry insider. Lessons, exercises, and quizzes focus not only on teaching the software, but also on preparing students to be successful industry professionals. This module also covers pattern creation, drafting, digitizing, plotting, knock offs, data conversion, technical specification sheets, and costing of markers. Some manual pattern making experience is recommended to take this course. sheets, and costing of markers.

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Term: 14 weeks x 20 hrs/week = 280 hours
Weekly: Lecture 8 hours/week. Lab 12 hours/week

INTRODUCATION TO GERBER

  • Understand Gerber AccuMark sequence of operations.
  • Learn Data Input – How pattern shapes are digitized and entered in the pattern making system.
  • Work with Gerber menu items to develop, modify, check and finalize pattern pieces.
  • Understand menu, sub-menus and functions to develop pattern making in the system.
  • Understand data management, import/export and moving/deleting data.
  • Create models to industry standards and run them through the AccuMark processes.

CREATING, SAVING, DIGITIZING & BACKING UP

  • Create new pieces through the Create Piece Menu.
  • Group existing pieces together and create a new Model File Editor in Pattern Design.
  • Determine piece identifications for digitized pieces.
  • Create a Grade Rule Table for digitizing purposes.
  • Practice Digitizing a Closed Piece and a Mirrored Piece.
  • Verify Digitized Data and view pieces in Pattern Design.
  • Seam allowance and notches.
  • Label a cut line for production
  • Edit grade point
  • Creating offset line, shortening or lengthen an internal line, creating Drill hole

MANIPULATING BLOCKS

  • Create new pieces from drafting
  • Create piece by Trace function
  • Develop dart manipulation
  • Get to know all measuring tools
  • Rotate and flip pieces and line
  • Create straight line, curve line, and flatten line segment
  • Assign rule table
  • Snap to Geometry
  • Trace asymmetrical pieces
  • Grading map and rule table data
  • Marking orders
  • Calculate yield/ efficiency/ block facing/ bump line/ Split/combine marker/ Scale/ Shrinkage
  • Remove grading
  • Learn how to resize, Mini marker, Export zip, convert data, costing chart and using a measurement chart

PRESENTATION

  • Students will create a final project of a digitized tailored jacket
  • Students will present their final presentation to peers, the Dean of The Cut Fashion Design Academy and the course instructor.

 

 

 

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